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Hosting a game jam - résumé (CreateAndInspire)

26/2/2017

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The createandinspire game jam was an idea I had long ago. The jam was intentionally made to motivate new developers to take the first steps into creating their first game. The starting steps of game development, in my experience are the hardest to take. You are full of uncertainty and being overwhelmed of the possibilities what you can create, so you won't start at all.

Going through the first phases of development myself, I wanted to contribute some experiences to make the kickstart smoother, with creating pages of the first steps and tutorials directly on the jam site and also setting the time frame to a reasonable one, to not overwhelm the developers. Also creating the rules to be a bit stricter (like creating only one level) has added a nice touch.

Jam site: http://jams.gamejolt.io/createandinspire

djamel_berkaoui_post_mortem_createandinspire_gamejam.pdf
File Size: 794 kb
File Type: pdf
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Presentation of my Ludum Dare 36 game "BG BLU"

16/10/2016

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I hold a short presentation about my latest Ludum Dare 36 game "BG BLU". I start with a short introduction on my point of view, what game jams are important for and continue to speak about the game later on, while it runs in the background.

My part will start at 18:41

Be sure to check Bob's part as well :)

Have fun!
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Introduction of "Gamification as Behavioral Psychology"

9/12/2015

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This is my introduction for my "Advanced Media and Game Studies" class in 2015.

The topic was to introduce a chapter of the book "The Gameful World: Approaches, Issues, Applications. Cambridge, Massachusetts: The MIT Press 2014 by Walz, Steffen P./Sebastian Deterding.".

I chose "Gamification as Behavioral Psychology". Have fun reading!

introduction_gamification_behavioral_psychology_djamel_berkaoui_2015.pdf
File Size: 364 kb
File Type: pdf
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Essay 2015 - Do we need a gaming (r)evolution?

10/8/2015

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This is my essay for my "Intermediate Basic Media and Game Studies" class in 2015. The topic is the demand of an evolution of aspects in our current gaming industry and the responsibility of developers and gamers. Have fun reading!

djamel_berkaoui_essay_do_we_need_a_gaming_(r)evolution.pdf
File Size: 269 kb
File Type: pdf
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Game Design Critique 2015 - XCOM '93 vs. '13

10/8/2015

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This is my converted power point game design critique of XCOM 1993 & 2013 which was made for my class in 2015.

The slides will change after 5 seconds when all animations, videos and sounds are played.

References:
- Wikipedia: https://en.wikipedia.org/wiki/X-COM
- Wikipedia: https://en.wikipedia.org/wiki/Mythos_Games
- Wikipedia: https://en.wikipedia.org/wiki/Firaxis_Games
- Google: Pictures
- Youtube: https://www.youtube.com/watch?v=pX0Cm3N_n6k
- Youtube: https://www.youtube.com/watch?v=mMhdzRDIddU
- http://www.gameinformer.com/b/features/archive/2012/01/11/the-art-of-xcom-enemy-unknown.aspx

Have fun!

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Game History 2014 - History of Jump'n'Runs (Intro & Genres)

10/8/2015

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_This is my converted power point presentation of the game history of Jump'n'runs which was made for my class in 2014.

The slides will change after 5 seconds.

Credits:
Picture sources via direct search over google

History of video games:
- “Replay: The History of Video Games” by Tristan Donovan
- https://en.wikipedia.org/wiki/History_of_video_games

Game genre and subgenre:
- https://en.wikipedia.org/wiki/Video_game_genre

Have fun!

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Essay 2014 - "The worth of retro games and why they will survive"

9/8/2015

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This is my essay for my "Basic Media and Game Studies" class in 2014. The topic is the worth of retro games and some insights about their popularity and value. Have fun reading!

djamel_berkaoui_essay_the_worth_of_retro_games_and_why_they_will_survive.pdf
File Size: 253 kb
File Type: pdf
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Game Design Critique 2014 - Terranigma

9/8/2015

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This is my converted power point game design critique of Terranigma which was made for my class in 2014.

The slides will change after 5 seconds when all animations, videos and sounds are played. The music part at the end will take more time then the actual music is playing.

Credits:
- Game by Enix & Nintendo
- Leading developers: Tomoyoshi Miyazaki, Masaya Hashimoto, Shinji Futami, Jun Toda, Reiko Takebayashi, Kamui Fujiwara
- Music by Miyoko Kobayashi & Masanori Hikichi
- References at the end of the video.

Have fun!

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Paper Dash Development Post Mortem (31.03.2010)

6/8/2015

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Have fun reading this Post Mortem of Paper Dash

djamel_berkaoui_post_mortem_paper_dash_stencyljam2014.pdf
File Size: 216 kb
File Type: pdf
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First blog entry

6/8/2015

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I'll post some blog entries about my study results and game development progress in the future, have fun reading random stuff ^^
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    Djamel Berkaoui

    Game Development Generalist


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