The createandinspire game jam was an idea I had long ago. The jam was intentionally made to motivate new developers to take the first steps into creating their first game. The starting steps of game development, in my experience are the hardest to take. You are full of uncertainty and being overwhelmed of the possibilities what you can create, so you won't start at all.
Going through the first phases of development myself, I wanted to contribute some experiences to make the kickstart smoother, with creating pages of the first steps and tutorials directly on the jam site and also setting the time frame to a reasonable one, to not overwhelm the developers. Also creating the rules to be a bit stricter (like creating only one level) has added a nice touch.
Jam site: http://jams.gamejolt.io/createandinspire
I hold a short presentation about my latest Ludum Dare 36 game "BG BLU". I start with a short introduction on my point of view, what game jams are important for and continue to speak about the game later on, while it runs in the background.
My part will start at 18:41
Be sure to check Bob's part as well :)
This is my introduction for my "Advanced Media and Game Studies" class in 2015.
This is my essay for my "Intermediate Basic Media and Game Studies" class in 2015. The topic is the demand of an evolution of aspects in our current gaming industry and the responsibility of developers and gamers. Have fun reading!
This is my converted power point game design critique of XCOM 1993 & 2013 which was made for my class in 2015.
_This is my converted power point presentation of the game history of Jump'n'runs which was made for my class in 2014.
This is my essay for my "Basic Media and Game Studies" class in 2014. The topic is the worth of retro games and some insights about their popularity and value. Have fun reading!
This is my converted power point game design critique of Terranigma which was made for my class in 2014.
Have fun reading this Post Mortem of Paper Dash